Monday, August 15, 2022

Open Posts, Closed Works, Other Worlds: part 4

IV. Open publishing

How are isekai works produced? My first experience with them was as anime (as I imagine is most common in America) and I vaguely imagined a staff of professionals, dissatisfied by having to work on them instead of some auteur project, set to writing, drawing, and directing them full time much as American TV is produced.

The truth is much stranger. A large majority of isekai (other than a few precursors) started out as amateur web series or "web novels" published on the Japanese site Shōsetsuka ni Narō ("Let's Become A Novelist"). (Of the well-known series I spot checked, one, _Sword Art Online_, started as a web series published on the writer's own site.) Shōsetsuka ni Narō started in 2004 and lets users post written works, read them for free, and upvote them if they like them. By the late 2000s, isekai became so popular on the site that they were called Narō novels: the term isekai itself was coined around 2012.

As a result, isekai is a genre of fanfic without a canonical fictional universe (at least, without one that is copyrighted). One of the early popular isekai on Shōsetsuka ni Narō was _The Familiar of Zero_, and it became popular to write other isekai on the site that were fanfic of that work. However, the new genre quickly took as its setting the generalized world of computer RPGs, a setting which can not be copyrighted. In every respect the writers and writing style are fanfic. Fanfic was once defined as being commercially unpublishable because of copyright: now it fuels an entire popular genre.

Studios and publishers go through the site and pick out the highest voted works, then buy rights to them and start them out in some other branch of mass media. Isekai usually starts as web novels, then become light novels (serial written text with occasional illustrations), then become manga and/or anime, gain other spinoffs like a gag manga, and then with even higher popularity may become a movie, live action film, or computer game. The result is that a publisher risks nothing in the way of initial advances or ongoing payments to keep professional writers writing, the writers are pleased to be published (many seem to write as a sideline to their "real job"), and the work produced is perfectly suited to its audience because that audience is generally the same as the people voting on the site. (1)

This seems to me to be the future of how these kinds of works are produced. One can see something similar with the popular (non-isekai) South Korean Webtoon platform, whose most popular series have started to be published as anime and live action TV series in their own right. It only takes one more historical accident or technology transfer to get science fiction, for example, writing thousands of vaguely Star Trek or Star Wars like (but not copywritable) fanfics on some site and that becoming a main source of English-language SF. In this respect isekai had a boost because its setting, the computer RPG, was familiar to an entire generation yet generic and closed.

This is not to say that a backlash has not already occured. In the last part of this series I'll get into the reception of isekai and try to tie some of these threads together.

next part of the series

Endnotes

1) I have no idea whether the voting on the site is fair. There may be the usual problems with using a botnet to mass upvote, payola, having insider connections etc. My sense is that the methods for getting works to medium popularity may be unfair but that the number of legitimate voting users is high enough so that it would be difficult to cheat from there to the top.

2) Images: Shōsetsuka ni Narō site logo, chibi versions of popular isekai characters, a scene from the popular early Webtoon _Noblesse_.

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